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Translation of the fictional world realities when translating video games in the genre of interactive movie

https://doi.org/10.35854/2541-8106-2022-1-46-57

Abstract

This article is devoted to the study of the translation features of the realities of the video game “Grand Theft Auto”.  Within  the article the study of the features of video games of the interactive movie genre is carried  out,  the distinctive features of video games of this  genre are represented and the points of researchers’ view on realities in modern linguistics are considered.  In the article the selected realities are subdivided into geographical, ethnographic  and socio-political according  to the classification of S. Vlakhov and S. Florin. In each of the  selected  groups the  ways of realities translation into Russian  is considered, the most productive  ways of realities translation are highlighted.

About the Authors

E. A. Sereda
St. Petersburg University of Management Technologies and Economics
Russian Federation

Elena A. Sereda — PhD in Philology, Associate Professor of the Department of Linguistics and Translation Studies.

St. Petersburg.



E. V. Oleynik
International Academy of Business and Management
Russian Federation

Ekaterina V. Oleynik — Master’s Student.

Moscow.



References

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2. Влахов С., Флорин С. Непереводимое в переводе. М.: Международные отношения, 1980. 342 с.

3. Eskelinen M. The Gaming Situation // Game Studies. 2001. July 1. URL: http://www.gamestudies.org/0101/eskelinen/ (дата обращения: 23.10.2021).

4. Энциклопедия мира GTA // Grand Theft Wiki. URL: https://gta.fandom.com/ru/wiki/ (дата обращения: 23.10.2021).


Review

For citations:


Sereda E.A., Oleynik E.V. Translation of the fictional world realities when translating video games in the genre of interactive movie. Uchenye zapiski St. Petersburg University of Management Technologies and Economics. 2022;(1):46-57. (In Russ.) https://doi.org/10.35854/2541-8106-2022-1-46-57

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ISSN 2541-8106 (Print)